Announced at GDC InFamous 2 from Sucker Punch shipping on June 7th 2011 will allow players to not only create their own missions. As reported on G4TV.com, the game will use a toolkit that includes all of the objects found in the game including various enemies, weapons, barricades, cars and more. There will also be custom objects only available to the user creators.
The missions will be built using nodes, little round discs that can be placed anywhere in the environment. Each action will have a specific icon floating above, so as you look over your mission you can see what each specific node does.
They go on to report the system used to create the missions is a very similar set up to MediaMolecule’s, LittleBigPlanet, but it will include some distinct features that make the process easy to keep track of. A UI dialogue box will appear whenever you select a node. The box tells you what that control point will do like trigger explosion when militia are killed, etc.
And these missions aren’t restricted only to your own console. User-generated missions will show up in the game world just like the regular ones. When you go up to them you will see the PSN tag of the creator and any additional information like the rating of that mission. It will pay to be as creative and cleaver as possible but Sucker Punch will will watching the ratings and missions that score very high will be promoted up to the Sucker Punch Featured Missions list.
There will be a limited public beta of inFAMOUS 2 UGC starting in Early April, and an announcement will be made on how to sign up on March 14. Keep an eye on infamousthegame.com for any new news to come or just stay tuned to The Gamers Inquest.